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From: Daniel Sleator
Sent: Monday, April 01, 1996 10:15 PM
To: L. Mitchell Wein
Subject: ICC help file: Manual3 (from guest125)
******************************* Manual3 *********************************
(first half of commands)
Copyright (C) 1995 Internet Chess Club
This Manual file contains all the text of the files in the first half of
the "help" list. The files have been combined into a single file so that
you can email it to yourself easily with the "mailhelp" command.
Be advised that this file is almost 800 lines! Prior to mailing it to
yourself, PLEASE check the email address in your finger and make sure it
is correct! We don't want to get bounced mail with a file this long.
Thanks, and enjoy! If you have any questions or comments, send a message
to arcsin or POTZY.
_________________________________________________________________________
CONTENTS OF Manual3:
abort, accept, adjourn, allobservers, assess, backward, bell, best,
clearmessages, cls, copygame, date, decline, draw, eco, examine, exit,
extend, finger, flag, flip, follow, forward, games, goto, help, history,
i, inchannel, info, kibitz, list, llogons, limits, logons, mailhelp,
mailoldmoves, mailstored, match, messages, mexamine, minus, moretime,
moves.
_________________________________________________________________________
***** ABORT *****
Command : abort
Args : none
Sends a request to your opponent to abort the game in progress, thus
discarding it. If your opponent issued a similar request at most one move
ago, the game ends with no ratings adjustment. If you want to save the game
(in order to continue it later), you should adjourn it.
If your opponent is out of time, you can use abort, and the game will be
immediately aborted without waiting for the opponent to type "abort". You
can also abort a gmae on move 1 without the opponent's agreement. Aborted
games are listed in your history, for examination or mailing.
See also: adjourn, pending
***** ACCEPT *****
Command : accept
Args : player
"accept" can be used to start a match against the player who challenged
you using the time controls he proposed. If you want to ask for different
time controls, use the "match" command. If more than one player challenges
you, you need to supply the desired player's name as an argument.
See also: match, pending
***** ADJOURN *****
Command : adjourn
Args : none
Sends a request to your opponent to adjourn the game in progress. If your
opponent had sent a similar request at most one move ago, the game is
adjourned, in which case it is saved, and can be continued later using the
match command.
You may type "adjourn" when your opponent is out of time to immediately
adjourn the game. The opponent does not have to confirm.
See also: stored, pending, abort, match
***** ALLOBSERVERS *****
Command : allobservers
Args : optional game specification
Examples: "all 5" -- lists all observers of game 5
"all Fred" -- lists all observers of Fred's game
"allobservers" lists all observers of a game or games. If no argument is
supplied, it lists the observers of all the games. If a game is specified
(by number or player name) all the observers of that game are listed.
Any player who has his kibitz flag off is listed in parentheses.
See also: observe, vars
***** ASSESS *****
Command : assess
Args : player1 player2
Example : "assess HarZvi aries"
Assess shows you the ratings changes that will occur if you win, lose
or draw against another player. Just type "assess player-name". To see
the rating changes between two other players, type "assess player1 player2".
To see the rating changes in a game you are currently playing, just type
"assess". Assess also lists the current rating of each playing, in each
category (bullet, blitz, standard, wild, and bughouse).
For example, "assess HarZvi aries" give:
HarZvi aries
---------------------- ----------------------
Win Draw Loss Rating Win Draw Loss Rating
Bullet +2750 +2350 +1950 0 +0 +0 +0 2338
Blitz +16 +0 -16 2547 +16 +0 -16 2539
Standard -11 -68 -125 3052 +9 +4 +0 2501
Wild +19 -21 -61 2080 +20 +0 -20 1941
Bughouse +2403 +2003 +1603 0 +0 +0 +0 1999
In this example, if HarZvi beats aries in Blitz, his rating will go up
16 points. If he draws aries in standard, his rating will go down 68
points. Since HarZvi has no bullet rating (0) his rating will go up
2750 points if he beats aries in Bullet.
See also: definitions, ratings, bullet, wild, bughouse
***** BACKWARD *****
Command : backward
Args : number
The backward command is used when a player is in the 'examine' mode. It
shows the position in the game the specified number of moves back. If no
number is given, the default is '1'. Type 'back 1000' to go back to the
beginning of the game.
See also: examine, forward
***** BELL *****
Command : bell
Args : none
This command turns on and off the bell signals.
The bell is sent at the following times unless turned off:
1) When you are challenged to a match.
2) When you recieve an update on a game which you're observing.
3) When you recieve an update on the game which you're playing.
See also: set, vars
***** BEST *****
Command : best
Args : c,w
Shows the top 22 active players for bullet, blitz, and standard. An active
player is an established one (has played at least 20 rated games) who has
played at least 8 rated games in the last 31 days.
Players on the computer list are omitted unless you give the optional
argument "c": "best c". Bullet is replaced by wild with "best w".
See also: statistics, list, rank
***** CLEARMESSAGES *****
Command : clearmessages
Args : none
This command clears all the messages people have sent to you.
You can also clear specific messages with the "minus" or "-" command.
See also: messages, minus, list
***** CLS *****
Typing "help cls" will clear your screen. Works on most terminals, but
not all.
***** COPYGAME *****
Command : copygame
Args : game number
Examples: "copygame 5" -- makes a copy of game 5 for you to examine.
"copygame" -- refreshes your copy with the current position
from the source game.
Copygame makes you the examiner of a copy of a currently played (or examined)
game. It puts you at the current end of the game. If you were already
examining a copy of that same game, it gives you an update, reverting your
examined game to the current status of the real game.
"copygame" with no argument gives you an update on the game you're following,
as above. Actually, there's a chance it may give you a different game,
because to determine what game you must have been following, it just matches
the player names.
See also: examine, games, observe
***** DATE *****
Command : date
Args : none
Gives the current date and time. (Like the unix command with the
same name.)
***** DECLINE *****
Command : decline
Args : player or draw or abort or adjourn
If the argument is "draw", a draw offer, if present, will be declined.
If the argument is "adjourn", an adjourn offer, if present, will be declined.
If the argument is "abort", an abort offer, if present, will be declined.
If the argument is a player name and if the player has requested a match
with you, then this command will decline the challenge.
If there is no argument, and you have one pending challenge, that
challenge will be declined.
See also: draw, adjourn, abort, match, accept, pending.
***** DRAW *****
Command : draw
Args : none
This command termimates the game in a draw if any of the following conditions
hold:
* The opponent offered you a draw at most 1 move ago.
* The current position has occured at least twice before.
* The last 50 moves of the game are reversible.
The "pending" command indicates which (if any) of these three conditions hold.
If none of these conditions hold, then the command offers a draw to the
opponent.
See also: resign, pending
***** ECO *****
Command : eco
Args : game# or player or player history# or player player
Examples: "eco 5" -- gives eco info for game 5
"eco Fred" -- gives eco info about Fred's current game
"eco Fred 25" -- gives eco info about game 25 in Fred's history
This gives you the opening information about the specified game. For example,
"eco senior 42" gives information about game 42 in senior's history:
Game: senior v. DogStar
ECO[ 1]: A04
NIC[ 8]: PU.10
Long[ 9]: Pirc: classical, h3 system
Three opening systems are used: ECO = Encyclopedia of Chess Openings
NIC = New In Chess
Long = "Normal" English opening name
The game is classified for each of the systems. The number in brackets is the
number of half-moves into the game where it found the position with the given
label. It uses the last position in the game for which it has information.
A "*" in the classification indicates that a reversal of color has occured
from the "normal" occurences of the position.
Thanks to Cthulhu <clong@cnj.digex.net> for constructing the data for this
feature. Please report any errors, or suggestions for additions or changes to
him.
You can search the ICC database of over 60,000 games by ECO code! Type "help
search" for more info. "help ECO2" give a very interesting breakdown of
wins,losses and draws by opening!
Here is a very partial list relating long names and ECO codes. Thanks to
BlueWalker for putting this together.
Alekhine's Defense B02-05
Benko Gambit Volga Gambit A57-59
Benoni Defense A56, 60-79
Bird's Opening A02-03
Bishop's Opening C23-24
Blumenfeld Counter Gambit E10
Bogo-Indian Defense E11
Budapest Defense A51-52
Caro-Kann B10-19
Catalan System E00-09
Center Counter Game Scandinavian Defense B01
Center Game C21-22
Dutch Defense A80-99
English Opening A10-39
Evans Gambit C51-52
Four Knight's Game C47-49
French Defense C00-19
Giucco Piano Italian Game C50, 53-54
Greco Counter Gambit Latvian Gambit C40
Grunfeld Defense D70-99
King's Gambit C30-39
King's Indian E60-99
Nimzo-Indian Defense E20-59
Nimzowitsch Defense B00
Old Indian Defense A53-55
Petroff Defense Russian Defense C42-43
Philidor's Defense C41
Pirc-Robatsch Defense B07-09
Ponziani's Opening C44
Queen's Gambit D06-69
Queen's Indian E12-19
Queen's Pawn Game D00-05
Reti Opening A04-09
Ruy Lopez Spanish Game C60-99
Scotch Gambit C44
Scotch Game C45
Sicilian Defense B20-99
Three Knight's Game C46
Two Knight's Defense C55-59
Vienna Game C25-29
See also: history, games, search
***** EXAMINE *****
Command : examine
Args : player history# or player player
Examples: "examine Darooha 17" -- examines game 17 in Darooha's history
"examine Darooha Surf" -- examines the stored game of these 2 players
"examine 5" -- examines game 5 in your search list.
"examine %5" -- examines game 5 in your personal library.
The examine command is used to examine adjourned games or games in the history
of any player. Examine mode can also be used to examine a game that has not
been played on ICC.
To examine an adjourned game between Darooha and Surf, do "examine Darooha
Surf". To examine game 5 in Darooha's history (as printed by "history
Darooha"), do "examine Darooha 5". To automatically examine each of your games
after you finish it, do "set examine 1". To examine a game that has not been
played on ICC, do "match <me>", where <me> is your own name; you can now enter
moves for both sides.
To exit the examine mode, do "unexamine". To add Surf to the list of people
who can move pieces in the game you are examining, do "mexamine Surf".
(For this to work, Surf must be observing the game.)
While in examine mode, you can use "forward" and "backward" to move through the
moves. You can also try some side variation -- just enter the moves as you
would do in an ordinary game (using the mouse or the keyboard). When finished
with the side variation, type "revert" to get back to the main line. Hitting
the Enter (Return) key is equivalent to typing "forward 1". "Forward 10" moves
you through the next 10 moves of the game. "Backward 10" is similar.
You can also edit the position while in examine mode. Doing this discards
the previous game history. To drop a white queen on c4, type "wq@c4" or just
"Q@c4". To drop a black queen, type "bq@c4" or "q@c4". To empty the square
c4, type "x@c4". Wild 6 is empty, and is therefor convenient for setting up
endgame positions for analysis. "match <me> w6" will do this.
See also: mexamine, search, libraries, unexamine, forward, backward, revert,
history, copygame, primary
***** EXIT *****
Same as "quit". Logs you out of the server.
***** EXTEND *****
Command : extend
Args : none
This command is used to extend your ICC membership. You just type
"extend" and you will be asked a series of questions about how you
would like to pay the membership fee. Any paid extension in your
membership will be ADDED to your current expiration date. By extending
your account, you are agreeing to the membership agreement. Please
read "help agreement".
You can pay by credit card on-line, by credit card info by phone, FAX, or
email, or by mailing your payment to ICC. Payment can be made by postal
money order, traveller's checks, personal checks in US dollars, Visa,
MasterCard, or American Express. We also accept personal checks from
Canada. More information is given after you type "extend". Read
"help fees" for details.
phone: (412) 362-6334 USA mail: ICC
FAX: (412) 362-8675 840 College St
email: ICC@CHESS.LM.COM Pittsburgh, PA 15232 USA
See also: absent, agreement, fees, incentive, value
***** FINGER *****
Command : finger
Args : name
This command lists some of the information stored about the specified
player. If no player is specified, you are chosen. Among the
information shown is: ratings (and whether the rating is active and
[need], which is the number of games needed to become active),
win/loss record. If logged on: for how long, how long idle, whether
playing or not, whether observing or not, etc. Below is a description
of the remaining information.
ADDRESS: The player's email address. Your address can only be seen by
you or an administrator, unless you do "set addresspublic 1". Then it
will be visible to everyone. administrator. If your address is
wrong, please message an administrator. The email is used anytime you
mail a game or help file to yourself.
TIME STATISTICS: These are visible only to you. The accumulated hours
is your total login time on ICC since this feature was implemented
(Aug 14, 1994). The "% life on ICC" is the percentage of real time
that you have spent logged onto ICC. It is your accumulated ICC
hours, divided by the total elapsed time starting from the time of
your first login after the feature was implemented.
EXPIRATION DATE: The date your ICC membership expires. Use the
"extend" command to pay a membership fee. Also, read "help incentive"
to see how to extend your membership one month for each new member you
get to sign up.
NOTES: You may have up to 10 lines of notes stored with your record.
Each line is up to 100 characters long. Do "help set" for
instructions on how to edit these notes. These may be used for
anything you want. Among the creative uses of this are for a
tournament director, who could use his/her notes (or those of a dummy
unregistered player) to post pairings for the next round of a
tournament.
See also: set, vars, ratings, style, wild
***** FLAG *****
Command : flag
Args : none
This command checks how much time you and your opponent have left.
If one player has run out, that player forfeits on time (even if
it is you!). If both players have run out, the game is drawn.
There are alternatives to flagging your opponent if he has run out of
time, if you want to be nice. Read "help lagflag".
See also: abort, lagflag, moretime, timestamp
***** FLIP *****
Command: flip
Arguments: none
Flips the board (does not work in xboard).
***** FOLLOW *****
Command : follow
Args : playername
Example : "follow Schroer"
Makes you an observer of any games being played by the named player.
When the player finishes one game and starts another, you will
automatically observe the next game. Just like the observe command,
except you don't have to type "observe" each time the player begins
a new game.
"follow" by itself will stop following the player you were following.
See also: observe
***** FORWARD *****
Command : forward
Args : number
The forward command is used when a player is in the 'examine' mode. It
shows the position in the game the specified number of moves ahead. If
no number is given, the default is '1'. Also, just pressing enter (return),
is equivalant to 'forward 1'. 'forward 1000' is sure to get you to the end
of the game.
See also: examine
***** GAMES *****
Command : games
Args : [game number] or [player]
Examples: "games" -- lists all games currently being played or examined
"game 4" -- lsits info about game 4 only
"game Fred" -- lists info about the game Fred is currently playing
This command displays information about the game (if specified), or about all
games (if no game is specified). Here is a typical line from the output:
6 1624 giomu 1488 Niklas [br 3 5] 3:11 - 2:38 (38-38) B: 6
Here is what these mean:
6 -- Game Number
1624 giomu -- White's rating and name
1488 Niklas -- Black's rating and name
[br 3 5] -- "r" stands for "rated" (alternative is "u" for unrated)
"b" stands for "blitz" (alternative is "s" for standard
or a number for the type of wild game, "4" = wild4)
3 is the initial clock time in minutes ("?" if unknown)
5 is the clock increment in seconds
3:11 - 2:38 -- Time remaining for white and black
(38-38) -- Material strength of white and black in the game
B: 6 -- Whose move it is, and the number of the move
***** GOTO *****
Command : goto
Args : playername -or- gamenumber
Example : "goto arcsin"
"goto 3"
A simul giver can move to a specific game with the "goto" command, as in
"goto 3" or "goto arcsin". "goto" with no parameter goes to another game
in which it's your move (if there is one).
Read "help simul" for complete info on giving simuls.
See also: follow, simul, startsimul
***** HELP *****
Command : help
Args : string
Prints a list of topics that matches the request string. (An
omitted string gives a list of all command names.) If exactly one
topic matches the request, a file on that topic is printed. The
matching is case-insensitive.
See also: mailhelp, info
***** HISTORY *****
Command : history
Args : name
Lists the last 20 game results of the specified player. An example line from
'history Surf' command is:
Opponent Type ECO End Date
67: + 1956 B 2132 gnusurf [ bu 2 12] B01 Mat Jul 30 94 01:32
The number on the left (67) is the game number. It can be used with 'smoves',
'mailstored' or 'examine' to list the moves of the game, to e-mail
the moves to yourself, or to examine the game ("examine Surf 67").
Second column (+) is the result of the game. Possible values are:
'a' for aborted, '+' for win, '-' for loss, '=' for draw
Third column (1956) is your rating after the game is finished. Ratings of
unrated or aborted games that were adjourned and completed later are the
ratings from when the game was adjourned, and are NOT current. They are not
used in the calculations for the next game.
"bu" means the game was an unrated blitz game. r = rated, s = standard.
Fourth column (B) is the color you played
Fifth and sixth columns (2132 gnusurf) are your opponent's rating after the
game, and handle.
"bu" means the game was an unrated blitz game. r = rated, s = standard.
Wild games are given by the wild number, for example, "5r" is rated wild 5.
"2 12" time control: initial time in minutes, increment in seconds.
"C01" is the Encyclopedia of Chess Openings code for the game.
'End' column is how the game finished. Possible values are:
'Adj' adjudicated 'Agr' agreed (drawn or aborted)
'Fla' flagged 'Mat' checkmated
'BQ' black quits 'WQ' white quits
'WA' white courtesy aborted 'BA' black courtesy aborted
'Res' resigned 'NT' draw because both players have no time
'Rep' draw by repetition 'Sta' stalemate
'50' draw by 50-move rule 'SD' game aborted when system shutdown
'Sho' game too short to store
'NM' draw because neither player has mating material
'TM' draw because player calling flag has no mating material
The date and time are when the game began (not when it finished). So adjourned
games that are resumed and finished will appear out-of-order in the time list.
See also: smoves, mailstored, examine, eco
***** I *****
Command : i
Args : msg
Example : "i wonders who will play a game?" -- Will send "--> Fred wonders who
will play a game?" to all people listening to shouts.
This is just like shout, except that the broadcast message is the
command you typed with your name replacing the initial "i". The
message is echoed to you with the number of recipients shown. The
message is presented to others with a leading "-->". "i" can be
abbreviated with ":" (no following space is required).
See also: shout, tell, say, kibitz, whisper
***** INCHANNEL *****
Command : inchannel
Args : number number
Examples: "inc" -- lsits all channels and who is in them
"in 2" -- lsits all people in channel 2
"in 2 3" -- lists people in 2, people in 3, and people in both
This command gives information about who is on what channel. If no
arguments are supplied, it lists all the players who get each channel.
If one argument is supplied it lists the players who get the specified
channel. If two arguments are supplied, it lists the players who get
one channel, and not the other, and those playes who get both
channels. This feature was installed for team games. You can see who
is in each team, and who is watching the game.
See also: tell, channels
***** INFO *****
Command : info
Args : none
Prints a list of information help topics.
To see a list of commands, do "help" instead of "info".
See also: help, mailhelp
***** KIBITZ *****
Command : kibitz
Args : text
Example : kibitz That was a very good move!
Sends the text to all players and observers of the game you are observing
or playing. Same as the "whisper command", except that "whisper" goes
only to the observers, not the players. It's considered rude to "kibitz"
during a serious game, unless the players have told you that it's ok.
Your "kib" variable determines which kibitzes you will hear. See "help
vars" for details. If you are observing more than one game, use the
"primary" command to choose which game your kibitzes will go to.
See also: observe, vars, whisper, primary
***** LIST *****
Commands: plus (+), minus (-), list (=).
Args : list-name [element]
Examples: "+noplay Fred" -- adds Fred to your noplay list
"=alias" -- lists all of your aliases
"=GM" -- lists Grandmasters registered on ICC
"-ch 1" -- removes channel 1 from your channel list
These commands allow you to view or edit the following lists:
message, censor, noplay, notify, gnotify, alias, channel (view or edit)
computer, GM, IM, WGM, WIM, filter (view only)
Plus puts a new element into the given list. Minus removes zero or
more elements from the list. List shows you the specified list. When
using minus, it's often to useful to end the string in "*", which
causes it to match any suffix. For example, "-mes John*" removes all
messages from players whose names begin with "John". "-mes J*" would
remove all messages from people whose name starts with J. "=gm" shows
you a list of Grandmasters registered on ICC. The lists are:
message: Your messages.
censor: You do not hear tells and shouts from these players. Nor can
they challenge you to a match.
noplay: These players cannot challenge you to a match, nor can you
challenge them.
notify: You are notified (with a message and possibly a beep) when a
player on this list arrives.
gnotify: You are notified (with a message and possibly a beep) when a
player on this list starts or continues a game.
alias: Short-hand commands to save typing. Do "help alias" for more
details.
channel: The channels you are listening to.
computer:A list of the players on ICC who are computers.
GM: A list of FIDE Grandmasters who are registered on ICC.
IM: A list of FIDE International Masters registered on ICC.
WGM: A list of FIDE Woman Grandmasters who are registered on ICC.
WIM: A list of FIDE Woman International Masters registered on ICC.
filter: A list of sites from which unregistered players may not log in.
See also: alias, messages, tell, inchannel, shout
***** LIMITS *****
Command : limits
Args : none
Shows the current limits for various features on ICC: the "Hard-coded
limits" which cannot be changed online, and the "Admin-settable
limits" can be modified by admins.
Note: With xboard (and most other clients), you can only observe
one game at a time.
See also: list, channels, quota, shout, observe
***** LLOGONS *****
Command : llogons
Args : none
Lists the names of the last 20 players who connected, in chronological
order. The name stands for "log of logons".
See also: logons
***** LOGONS *****
Command : logons
Args : name
Lists the last several logons of the specified player (your name is used if
no name is specified), giving the time they connected and the time they
disconnected. The current login is not counted.
See also: llogons
***** MAILHELP *****
Command : mailhelp
Args : helpfilename email-address
Mails the specified help file to the specified address. If no address is
supplied it uses your own. An admin can change your address for you.
See also: help
***** MAILOLDMOVES *****
Command : mailoldmoves
Args : name
This command mails the move listing of the previous game of the specified
player (you if no player is specified) to you.
To have every one of your games automatically mailed to you, after each one
is played, do "set automail 1". To stop this option, do "set automail 0".
The mailformat variable determines the format of the mailed games. Do
"help vars" for more information.
See also: oldmoves, mailstored, vars
***** MAILSTORED *****
Command : mailstored
Args : player history# or player player or game id#
Examples: "mailstored darooha 8" -- This mails game #8 in darooha's history.
"mailstored darooha POTZY" -- mails the adjourned game.
"mailstored 5" -- mails game 5 in your current search list.
"mailstored %5" -- mails game 5 in your personal library.
This command mails you the moves and information on the specified game.
Set mailformat 1 to get the game in PGN notation. mailformat 0 is a non-PGN
format that also includes the move-times.
See also: examine, search, libraries, stored, smoves, sposition
***** MATCH *****
Command : match
Args : name time increment time2 increment2 r u wk color
This command is used for challenging another player to a match. All the
parameters are optional. (Actually, with no parameters, it withdraws all of
your pending challenges.) Any parameter that is not included explicitly is
taken from your variables. For example,
match arcsin 2 12
will issue a challenge to arcsin with an initial 2 minutes on each clock, and
12 seconds added after each move.
The "r" or "u" tells if the match will be rated or unrated. The wildness of a
match is indicated by the number "k" in "wk". (e.g. "w5" indicates wild 5.)
These may be combined as in "rw5" or "r5" for short. The <color> is either
"black" or "white" and specifies the color of the challenger in the resulting
match. If it is unspecified, then a coin flip is used to determine the color
assignment.
The order the <r>, <u>, <wk>, and <color> parameters is arbitrary, and they
may be moved before the time parameters.
If you omit an argument, it will be taken from your default variables.
(exception: if <time> is included, and <increment> is omitted, <increment>
will be 0.)
Time-odds games are proposed using the <time2> and <increment2> arguments.
<time2> is the intial time (minutes) your opponent will have, and <increment2>
his/her increment. See "help odds-games" for more details.
If you have already been challenged to a match by <name> then doing a
match command with exactly the same parameters will accept the
challenge. Alternatively, a match may be accepted by saying "accept
opponent" or "accept" if there's only one challenge.
If you have an adjourned game with player <name>, "match <name>" asks that
player to continue the old game, not to start a new one. The "stored" command
lists your adjourned games.
Pending challenges (both from you and from others to you) can be seen with the
"pending" command. You may challenge several people at the same time. When
one challenge is accepted, all others are withdrawn.
Note that if you change your mind, and decide you don't want to play a
person, but you've already offered a match, you can use "match" with no
arguments. This withdraws all your challenges.
See also: pending, decline, accept, wild, odds-games, adjourn, stored
***** MESSAGES *****
Command : messages
Args : name message
Examples: "mess" -- lists all of the messages you have received
"mess Fred" -- shows all messages you have sent to Fred (and he has
not yet cleared)
"mess Fred Hello! How are you?" -- Sends the message to Fred
If no arguments are supplied, this command lists your messages.
If only a name is supplied, this command lists the messages that you have
already sent to the specified player (There can be up to 10.)
If both a name and a message are supplied, it leaves that message for that
player. This command may be used regardless of whether the specified player
is currently logged on. Only registered players can leave messages.
You can remove messages you have received from Quimbee with "-mess Quimbee*".
You may use any unique string, followed by a *: "-mess Qu*" will work.
You can clear all of your messages with "clearmessages".
You cannot withdraw a message that you have sent to someone!
See also: clearmessages
***** MEXAMINE *****
Command : mexamine
Args : player
When you are examining a game, use "mexamine <player>" to add <player> to the
list of people who can move pieces in the game you are examining. The player
must already be observing the game. For example, "mexamine Darooha" lets
Darooha make moves or give the forward, backward, or revert commands, just as
you can.
See also: examine
***** MINUS *****
Command : minus
Args : list name player
Example : "-not Fred" -- removes Fred from your notify list
Removes the specified item from the specified list. List names can be
abbreviated. Minus can be abbreviated with "-". "help list" for a
complete list of all lists.
See also: list
***** MORETIME *****
Command : moretime
Args : number
Example : "moretime 30" -- adds 30 seconds to your opponent's clock
The moretime command is used to give your opponent extra time in case of lag.
"moretime -30" will NOT subtract time. :-) You may add up to 999 seconds of
time.
See also: adjourn, abort, stored
***** MOVES *****
Command : moves
Args : game number or player
Examples: "moves 5" -- shows the moves of game 5
"moves Fred" -- shows the moves of Fred's current game
List the moves of the game specified by its number or by the name of a player
playing it. If no argument is provided, and you are in a match, it lists the
moves for your game.
See also: games, oldmoves, history
***** END OF MANUAL3 *****